Religions
Furina - A religion that follows the tenants of the Goddess Furina, those of suffering and cruelty, plagues and pestilence. Madness and Corruption and Death and Decay. Most lands oppress this religion, especially those that want to make some sort of a gesture to their people that death and forms of corruption only happen to degenerates and their ilk few. The open temples of Furina that were controlled by former mercy and passion sects have since been converted to asylums with small graveyards around them. The Furina faith has shown a willingness to work with locals to take in inmates of local governments and cities and hold them, creating less of a burden on some of the kinder governments and guards in some cities. The few darker temples that were open still remain, even though some have turned into assassin
temple guilds or schools, and often sometimes work with the governments that allow them to exist.
Kasimir - The religion of Kasimir is the faith of the god Seir, lord of Domination, Deception and the Mind. It's a dark, brutal faith based upon the view that everybody falls into one or two categories: Master or slave. Both military and political in nature, the Kasimir seek to control as much of the realm as they can for their own gain, making others conform to their view of the world and how it should be. The faith was originally started in honor of a goddess known as Kasim, goddess of Power and Domination and was eventually taken over by the goddess known as Kedanna for her own private gain. It has now returned to a god of Domination and a restructuring has begun. It's detractors claim Kasimir is nothing more than a place for sexual deviants only interested in pushing people into sexual slavery. While sexual slavery is indeed a part of answering to someone above you, the Kasimir's view of Master and slave extend to all aspects of life and call for total control. As all remnants of the old faith were destroyed after a war with a horde of the god of Destruction, Drugaal, the religion has slowly been reforming in a new home under the patience and calculating watch of their god.
Nadur - The Nadur Bekhai is a religion formed to worship Tirradyn and the spirits of the natural world and is a new religion compared to some others. Those that walk this path are many things to many different people. They can be teachers, caretakers, advisers, watchers and guardians. Respectful of all that is natural they strive to preserve it and watch it flourish. Remaining mostly indifferent to the other religions conflicts unless they threaten Tirradyn itself or the spirits they watch over their charge with passion. Not possessing a strict hierarchy, the Nadur Bekhai are mostly ruled by a council of elders led by the mortal leader of the faith. The rules of the faith are simple and all members are expected to know, understand and follow them.
Sages - The Sages are the champions of Life and the Healers and Protectors of the realm. Once seen as pacifist who remained neutral in matters of conflict, they have evolved over time with the changing of it's leaders. Started when Orma, the pacifist God who was brutally murdered by other Gods who were angry that he would not side with their plights or bend to their will. His followers came together to honor him and try carrying on his ideals. His spirit living on his followers and his power flowing through them, giving them the strength required to heal those in need, and banish the darkness that threatened peace in the realm. Offering aid to any who were in need.
Umbalor - With the signs read around the realm there are those who believe that the Dark Times are approaching. The times told by those who follow Fate as the ending of Peace among the gods. Foretelling of a great battle that would see several immortal protectors of domains fall. In this great battle and time of suffering, the lands will know further decay. Those that should be dead will rise to walk once more, though without any mind or memory of who they were before. Only seeking to feed their hunger upon the living. Even Nature is not immune to Fate, for all have a beginning, and an end. The rarest gift of Fate is a rebirth, a chance to change things, to create ones own Fate anew. It is for this reason, that Umbalor was formed. The slightest of manipulation, the tiniest of meddling, can tip the spool askew, possibly leading to a Darker, more evil Fate than what must soon be endured. Those of the Umbalor (Dreams Fate) are the watchers, the protectors of Fate's design. Always looking for those who would seek to interfere, though never interfering themselves, without good cause. They are teller of Dreams, and can decipher symbols and significance within them, or assure that it was nothing at all. They are often considered a prideful people, and those who are thin of skin are usually turned away. For to record Fate, to watch its path as it begins to cut away through time, to stand by and watch as what many would feel is an innocent fall, rather than step in and act to save, or to save, when perhaps death would have inevitably been the outcome and such death was desired by many, takes a special sort of person. One who can separate themselves from emotion to do, only, what must be done.
Vadoma - Time has changed the face of Tirradyn, and with it, the views of its inhabitants. Trellan, not being above adapting to the needs of the new world, created Vadoma to act as an avatar of balance in a land that sorely lacks a true center. With factions of both good and evil acting in the world, the need for a central force became obvious to him, and with the disappearance of the Red Tower, he used his considerable power to construct a temple and draw up the tenents and laws that will help the followers of Vadoma work for balance in the land. Vadoma's followers are from all walks of life. Good and evil people, and all ranges in between are accepted within its ranks, as all are a part of universal balance, however an acute recognition of the need for balance is required. Shadows are seen as the epitome of balance, since they are an exact match to their counterpart in most instances.
Vantiga - Vantiga serves many purposes in service to the Goddess Kedanna. They can be a cruel, vicious lot in their pursuit but as with the Goddess Herself they will go out of their way to make sure a child is not harmed and can bring their entire unholy wrath to bear against the offender. It is in this manner that the Vantiga show their homage to their Lady's domain: Love. While they may not care for adults who may or may not be able to protect themselves, to harm a child is perhaps the highest crime one is capable of and deserving of only one thing, Kedanna's ultimate judgment. They also serve many other functions in the realm, sometimes acting as priests whom conduct marriages or offer advice to those in Love, sometimes they run orphanages for children. While at other times they scour battlefields, ending the life of the dieing and wounded soldiers, releasing them of their mortal coil or summoning the undead and unleashing a horde to bring about those who's time has come, after all, if it's not your time to time, you won't die, right? It is because of this that there are conflicting views of Vantiga, depending upon which side of matters you're on. Children may look up to their odd protectors while the innocent villagers fleeing a horde of zombies, ghouls and vampire curse the religion before they are swept away in the onslaught.
temple guilds or schools, and often sometimes work with the governments that allow them to exist.
Kasimir - The religion of Kasimir is the faith of the god Seir, lord of Domination, Deception and the Mind. It's a dark, brutal faith based upon the view that everybody falls into one or two categories: Master or slave. Both military and political in nature, the Kasimir seek to control as much of the realm as they can for their own gain, making others conform to their view of the world and how it should be. The faith was originally started in honor of a goddess known as Kasim, goddess of Power and Domination and was eventually taken over by the goddess known as Kedanna for her own private gain. It has now returned to a god of Domination and a restructuring has begun. It's detractors claim Kasimir is nothing more than a place for sexual deviants only interested in pushing people into sexual slavery. While sexual slavery is indeed a part of answering to someone above you, the Kasimir's view of Master and slave extend to all aspects of life and call for total control. As all remnants of the old faith were destroyed after a war with a horde of the god of Destruction, Drugaal, the religion has slowly been reforming in a new home under the patience and calculating watch of their god.
Nadur - The Nadur Bekhai is a religion formed to worship Tirradyn and the spirits of the natural world and is a new religion compared to some others. Those that walk this path are many things to many different people. They can be teachers, caretakers, advisers, watchers and guardians. Respectful of all that is natural they strive to preserve it and watch it flourish. Remaining mostly indifferent to the other religions conflicts unless they threaten Tirradyn itself or the spirits they watch over their charge with passion. Not possessing a strict hierarchy, the Nadur Bekhai are mostly ruled by a council of elders led by the mortal leader of the faith. The rules of the faith are simple and all members are expected to know, understand and follow them.
Sages - The Sages are the champions of Life and the Healers and Protectors of the realm. Once seen as pacifist who remained neutral in matters of conflict, they have evolved over time with the changing of it's leaders. Started when Orma, the pacifist God who was brutally murdered by other Gods who were angry that he would not side with their plights or bend to their will. His followers came together to honor him and try carrying on his ideals. His spirit living on his followers and his power flowing through them, giving them the strength required to heal those in need, and banish the darkness that threatened peace in the realm. Offering aid to any who were in need.
Umbalor - With the signs read around the realm there are those who believe that the Dark Times are approaching. The times told by those who follow Fate as the ending of Peace among the gods. Foretelling of a great battle that would see several immortal protectors of domains fall. In this great battle and time of suffering, the lands will know further decay. Those that should be dead will rise to walk once more, though without any mind or memory of who they were before. Only seeking to feed their hunger upon the living. Even Nature is not immune to Fate, for all have a beginning, and an end. The rarest gift of Fate is a rebirth, a chance to change things, to create ones own Fate anew. It is for this reason, that Umbalor was formed. The slightest of manipulation, the tiniest of meddling, can tip the spool askew, possibly leading to a Darker, more evil Fate than what must soon be endured. Those of the Umbalor (Dreams Fate) are the watchers, the protectors of Fate's design. Always looking for those who would seek to interfere, though never interfering themselves, without good cause. They are teller of Dreams, and can decipher symbols and significance within them, or assure that it was nothing at all. They are often considered a prideful people, and those who are thin of skin are usually turned away. For to record Fate, to watch its path as it begins to cut away through time, to stand by and watch as what many would feel is an innocent fall, rather than step in and act to save, or to save, when perhaps death would have inevitably been the outcome and such death was desired by many, takes a special sort of person. One who can separate themselves from emotion to do, only, what must be done.
Vadoma - Time has changed the face of Tirradyn, and with it, the views of its inhabitants. Trellan, not being above adapting to the needs of the new world, created Vadoma to act as an avatar of balance in a land that sorely lacks a true center. With factions of both good and evil acting in the world, the need for a central force became obvious to him, and with the disappearance of the Red Tower, he used his considerable power to construct a temple and draw up the tenents and laws that will help the followers of Vadoma work for balance in the land. Vadoma's followers are from all walks of life. Good and evil people, and all ranges in between are accepted within its ranks, as all are a part of universal balance, however an acute recognition of the need for balance is required. Shadows are seen as the epitome of balance, since they are an exact match to their counterpart in most instances.
Vantiga - Vantiga serves many purposes in service to the Goddess Kedanna. They can be a cruel, vicious lot in their pursuit but as with the Goddess Herself they will go out of their way to make sure a child is not harmed and can bring their entire unholy wrath to bear against the offender. It is in this manner that the Vantiga show their homage to their Lady's domain: Love. While they may not care for adults who may or may not be able to protect themselves, to harm a child is perhaps the highest crime one is capable of and deserving of only one thing, Kedanna's ultimate judgment. They also serve many other functions in the realm, sometimes acting as priests whom conduct marriages or offer advice to those in Love, sometimes they run orphanages for children. While at other times they scour battlefields, ending the life of the dieing and wounded soldiers, releasing them of their mortal coil or summoning the undead and unleashing a horde to bring about those who's time has come, after all, if it's not your time to time, you won't die, right? It is because of this that there are conflicting views of Vantiga, depending upon which side of matters you're on. Children may look up to their odd protectors while the innocent villagers fleeing a horde of zombies, ghouls and vampire curse the religion before they are swept away in the onslaught.
Guilds
Eyes of Eventide - A secret organization of spies, thieves and assassins who lurk about in shadows and hide in plain sight, gathering information that can be sold, or acquiring it for uses of blackmail, sometimes storing it away for later use. Little is truly known about this organization and most only speculate or repeat what has been heard whispered in the darkness, or spouted off by drunks within taverns and pubs. Joining is by invitation only.
Force of the Spark - In the year 1142 AK, the dragon Infinity was defeated by an array of the Gods and mortals in a powerful clash. The sparks of that clash inspired the founding of the The Force of the Spark. Contentment for its members and surrounding society is the organization's stated aim. Respectful of all the gods, a diverse coalition is sought, emulating that formed against Infinity. New Lights will not be turned away on account of profession, religion, or race. Standing against out-of-control forces disrupting order and against peaceful contentment, the Spark is a balancing force of the scales in these lands. Leadership is provided by the Prime Witness and other firsthand Witnesses of the great clash, and their chosen Apostles. They coordinate the actions of Disciples and Lights beneath. This simple, flat hierarchy emphasizes the need for collective action for contentment.
Shihaiteki Dantei - A guild founded by a common thief, the Shihaiteki Dantei, or the Great Ten, is a syndicate of individuals whom search for a common goal. The founder, Reiki Kito, decided to start his own guild and mercenary firm, hoping to make some money for himself and his friends. As many came and go, the organization developed from just an idea to a fully functioning business. Shihaiteki Dantei members are simply workers whom carry out jobs from pick-up and delivery, entertainment, to bodyguard or assassination jobs. The scope of the work limits of a common Shihaiteki Dantei member are wide and open. Any person can join the ranks of the guild, but they must seek the current guildmaster in order to seek membership. Depending on a person's expertises and desires, they will be placed in ranks to help the guild function. They may work with the clients, work as an employee, or work around the headquarters. However, ten people are above the ranks of normalacy. Some, whove shown great prowess, gain a number rating. From zero to ten, these individuals are the Dan Council. They may take or order lesser members, but all are treated with respect and equality in the organization. On mission based assignments, one of the Dan Council are required to head a team of four. Four is a simple number, not too much and not too little. If one would join the Shihaiteki Dantei, but would like to work with friends, forming a four-man cell would and submitting it with the application would be appreciated.
Sophus - he angels of the Sacred Spirit Society were all created by Kestia. The original four have been here since shortly after her own arrival to this realm, these are Choice, Voice, Season and Reason. In addition, we now have numerous more that have been added to our sibling roster. Our works over the years have focused on helping those in the realm in a variety of ways. The conception of Sophus is a realization now due to the growing desire among realm residents to be a part of something great and make a difference in the lives of the mortals living among us. In helping another's life improve, we grow in ourselves. In assisting another, we shine even if none know. Our methods have worked for over a decade and we have now chosen to invite those wishing to contribute and improve their own lives and minds into our
workings. The goal of a member of Sophus is to learn of themselves while broadening their mind to the ways of all others. We do not get involved in politics, we do not force our opinions on others, we do not raise weapons to others in strife, we do not place our values above another's, we do not claim expertise in any field. Our works are done quietly and without blowing our elkhorns. We help, we aid, we support, we encourage, we embrace, we strive to improve ourselves and the lives of thers..when they desire our help. If a member comes into trouble with another realm resident, we do not go to war. We have grounds for the person's safety here and it should be
used, not our lives called forth for the sake of another. The founding angels are the ones responsible for placing their lives on the line for the sake of another, members are not. All of the members are equal. The only difference is that some will have experienced more of the tasks and stages than others. This does not mean they are better or more intelligent. This means we expect all members to behave respectfully to one another, regardless of time within the Sophus. There is no power to be had by climbing the proverbial ladder of ranks with this organization, there is only self wisdom and life experience. We are not babysitters. We are all here for the same purpose. Find something you can do that will contribute to the entire group as a whole. Read to the children at the convent or monastery if you are restricted to the grounds for one reason or another. Learn how to tend to the various hearths on the grounds. Enjoy spending time with the animals residing in the farm, they do appreciate the attention. Visit with someone that is alone in the cafe. Make yourself a positive influence on others, but do not push our ways or yours onto them. Educate yourself about the rest of those living in the realm we all share. While we have organized this project, rest assured that Kestia is the one that we get our own guidance from when needed and thus is the one guiding members. Our ways are not for the lazy minded or bodied. We make high demands of those that seek to be of Virtue. From the moment of acceptance into the faith, members are required to produce results of their time. There are books available for reading within the Scriptural Resources in the Templum that can explain more on our purpose and ways within the organization
Force of the Spark - In the year 1142 AK, the dragon Infinity was defeated by an array of the Gods and mortals in a powerful clash. The sparks of that clash inspired the founding of the The Force of the Spark. Contentment for its members and surrounding society is the organization's stated aim. Respectful of all the gods, a diverse coalition is sought, emulating that formed against Infinity. New Lights will not be turned away on account of profession, religion, or race. Standing against out-of-control forces disrupting order and against peaceful contentment, the Spark is a balancing force of the scales in these lands. Leadership is provided by the Prime Witness and other firsthand Witnesses of the great clash, and their chosen Apostles. They coordinate the actions of Disciples and Lights beneath. This simple, flat hierarchy emphasizes the need for collective action for contentment.
Shihaiteki Dantei - A guild founded by a common thief, the Shihaiteki Dantei, or the Great Ten, is a syndicate of individuals whom search for a common goal. The founder, Reiki Kito, decided to start his own guild and mercenary firm, hoping to make some money for himself and his friends. As many came and go, the organization developed from just an idea to a fully functioning business. Shihaiteki Dantei members are simply workers whom carry out jobs from pick-up and delivery, entertainment, to bodyguard or assassination jobs. The scope of the work limits of a common Shihaiteki Dantei member are wide and open. Any person can join the ranks of the guild, but they must seek the current guildmaster in order to seek membership. Depending on a person's expertises and desires, they will be placed in ranks to help the guild function. They may work with the clients, work as an employee, or work around the headquarters. However, ten people are above the ranks of normalacy. Some, whove shown great prowess, gain a number rating. From zero to ten, these individuals are the Dan Council. They may take or order lesser members, but all are treated with respect and equality in the organization. On mission based assignments, one of the Dan Council are required to head a team of four. Four is a simple number, not too much and not too little. If one would join the Shihaiteki Dantei, but would like to work with friends, forming a four-man cell would and submitting it with the application would be appreciated.
Sophus - he angels of the Sacred Spirit Society were all created by Kestia. The original four have been here since shortly after her own arrival to this realm, these are Choice, Voice, Season and Reason. In addition, we now have numerous more that have been added to our sibling roster. Our works over the years have focused on helping those in the realm in a variety of ways. The conception of Sophus is a realization now due to the growing desire among realm residents to be a part of something great and make a difference in the lives of the mortals living among us. In helping another's life improve, we grow in ourselves. In assisting another, we shine even if none know. Our methods have worked for over a decade and we have now chosen to invite those wishing to contribute and improve their own lives and minds into our
workings. The goal of a member of Sophus is to learn of themselves while broadening their mind to the ways of all others. We do not get involved in politics, we do not force our opinions on others, we do not raise weapons to others in strife, we do not place our values above another's, we do not claim expertise in any field. Our works are done quietly and without blowing our elkhorns. We help, we aid, we support, we encourage, we embrace, we strive to improve ourselves and the lives of thers..when they desire our help. If a member comes into trouble with another realm resident, we do not go to war. We have grounds for the person's safety here and it should be
used, not our lives called forth for the sake of another. The founding angels are the ones responsible for placing their lives on the line for the sake of another, members are not. All of the members are equal. The only difference is that some will have experienced more of the tasks and stages than others. This does not mean they are better or more intelligent. This means we expect all members to behave respectfully to one another, regardless of time within the Sophus. There is no power to be had by climbing the proverbial ladder of ranks with this organization, there is only self wisdom and life experience. We are not babysitters. We are all here for the same purpose. Find something you can do that will contribute to the entire group as a whole. Read to the children at the convent or monastery if you are restricted to the grounds for one reason or another. Learn how to tend to the various hearths on the grounds. Enjoy spending time with the animals residing in the farm, they do appreciate the attention. Visit with someone that is alone in the cafe. Make yourself a positive influence on others, but do not push our ways or yours onto them. Educate yourself about the rest of those living in the realm we all share. While we have organized this project, rest assured that Kestia is the one that we get our own guidance from when needed and thus is the one guiding members. Our ways are not for the lazy minded or bodied. We make high demands of those that seek to be of Virtue. From the moment of acceptance into the faith, members are required to produce results of their time. There are books available for reading within the Scriptural Resources in the Templum that can explain more on our purpose and ways within the organization