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The Gathering... | Upcoming Events

Upcoming Events

April: Broken Blades and Broken Bloodlines
After the battle at Floatingleaf, the Kri'Xina army and Marcel's Ironheart Vanguard took a beating, the sides ending in a draw. The Ironclaw Batallion flew off after the ship with the escaping civilians, watching for a time before flying elsewhere. The Mysterious figure and the Altar caused destruction with magic unknown to many. Felling both sides without mercy. The figure left the armies to fight, leaving in the middle of the battle. They have since vanished.
The Civilians of Floatingleaf have evacuated to Krithia, a neutral Fortress-City. It is said that Marcel and his Ironguard are marching on Chyndagh to take out that port the same as they did Floatingleaf. Will the Mysterious figure join them this time?
The Civil war in Kri'Xina continues.

Wednesdays

April 8th - Cygnus and his Stars
Cygnus has hidden more paper stars for you to find. Search throughout his land and find them, then team up and hide them for others to find.

April 15th - One of a Kind
Each one is special. Each one is different. The same can be said for good cheeses, right? Help granny Molinda pick out one of a kind cheeses for a special competition and be rewarded with fresh milk and cookies.

April 22nd - Blossoming Bouquets
Join Nevalis on a hunt for the prettiest flowers to put in her bedroom. Create bouquets for your loved ones or to send to the troops of Kri'xina. Tell fun stories as you pluck with care the pretty blossoms of the land.

April 29th - Stone Soup
Join the village of Narina as they celebrate their spring festival. Dance around the spring pole and taste the delicious stone soup made by all the villagers. Erect a barn with the villagers and forget your troubles for just a little while.

Fridays

3 April: The Krithia Gambit
The political landscape fractures further as the neutral city of Krithia, swollen with Floatingleaf's refugees, becomes the center of a tense diplomatic crisis. Ambra Dra'Kon, its holder, declares the city's neutrality officially "suspended" until the refugee crisis is managed. She summons both Lyght and Marcel; or their designated envoys; to a council table under a banner of truce within Krithia's walls. Her stated goal is to establish safe corridors and humanitarian terms. The event forces all players, including the player characters, to choose whom to trust (or betray) in a nest of lies, where picking a side, or forging a new one, could prevent a massacre or trigger one within the city's own gates.

10 April: Battle of Broken Blade
Marcel Dra'Kon, recognizing that control of the skies will decide the war, leads his elite Ironclaw Battalion into the treacherous peaks of the Broken Blade Mountains. His objective is twofold: replenish his depleted wyvern cavalry and, more critically, deny Lyght the same resource. The mountain passes are narrow and perilous, and the wyverns, territorial and fiercely intelligent, are not merely beasts to be captured, but ancient allies to the Kri'Xina. Simultaneously, Lyght's forward scouts have detected the move. The players may find themselves in the middle of this three-sided conflict: man versus man versus beast. Success could mean securing powerful mounts, forging a new pact with the wyvern matriarchs, or preventing a ecological and military catastrophe. Failure could see the wyverns driven into a frenzy, unleashing them as a destructive force upon the lowlands, sparing neither Lyght’s nor Marcel’s forces.

17 April: Fortify the Supply to the Capital
The breadbasket of Kri'Xina lies fallow, its bounty rotting in wagons or seized by Marcel’s Ironheart Vanguard, who have strategically cut the roads and rivers leading to the capital. Within the walls, the situation grows dire. Food is rationed, the nobility’s gilded halls are cold, and the common folk face starvation. Morale is crumbling, leading to defections to Marcel's seemingly pragmatic cause or flee to Ambra's Krithia. This event is a race against time and a test of hearts and minds. Lyght's loyalists must attempt to break the blockade. This isn't just a military operation; it requires rallying the demoralized farmers and merchants, finding forgotten paths or smuggling routes through the contested territories, and protecting the convoys from Marcel’s raiders. Meanwhile, Marcel’s agents work to turn the capital’s suffering into propaganda, offering food and security in exchange for surrender. The players might lead a daring strike to take a key bridge or ford, negotiate with desperate but armed farming communes, or uncover corruption within the capital where officials are hoarding supplies. Failing to break the siege could lead to the capital's gates being opened from within, handing Marcel a bloodless victory.

24 April: The Chyndagh Cataclysm
The war reaches its climax at the port of Chyndagh. Marcel's forces lay siege to the city by land, while Lyght's loyalists defend from the formidable sea walls. The battle is colossal, a brutal grind of siege engines, aerial wyvern duels, and bloody street-by-street fighting. Just as Marcel's Ironheart Vanguard seems to breach the main gate, the Mysterious Fourth Party reappears, not as a lone figure, but at the head of a previously unseen faction. This faction has powers not seen before, growing beyond what others have seen, dipping into more magic.