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At a Glance

The Mage is a basic arcane spellcaster who manipulates the raw energy of magic. They study ancient tomes and complex formulae to cast a variety of offensive and utility spells. Their power is versatile but often requires preparation and careful management of their magical resources. They rely on their intellect and wisdom to shape reality to their command.

RP Combat

The following spells may be used as cantrips and do not apply to the 3 times a day maximum usage of spells: armour, magic missile, see magic, floating disc
- During Kitsuseiga, a mage must roll a d100 on the following table:
1d100 Result
1 - 15 Spell Backfires on Caster
16 - 25 Spell Fizzles
26 - 50 Random Spell
51 - 60 Half Damage
61 - 90 Full Damage
91 - 100 Double Damage

General Character Abilities

Languages and abilities shared across classes are listed separately from this class's normal progression.

Class Skills and Spells

Level 1

Continual light Spell
Dagger Skill
Familiar Skill
Herbalism Skill
Magic missile Spell
Pounce Skill
Sickle Skill
Staff Skill
Vanish Skill
Whip Skill

Level 2

Cantrip Spell
Fire breath Spell
See magic Spell

Level 4

Chill touch Spell
Floating disc Spell

Level 5

Sorcery Skill

Level 6

Armour Spell
Burning hands Spell
Identify Spell
Meditation Skill

Level 7

Acid arrow Spell
Infravision Spell

Level 8

Colour spray Spell
Shocking grasp Spell

Level 9

Phantasmal force Spell
Teleport Spell

Level 10

Acid resistance Spell
Brew Skill
Channel Skill
Cold resistance Spell
Fire resistance Spell
Lightning resistance Spell

Level 11

Fling Spell

Level 12

Charm person Spell
Fireproof Spell
Mana focusing Skill

Level 13

Sleep Spell

Level 14

Ventriloquate Spell

Level 15

Augment hearing Spell
Lightning bolt Spell
See invisible Spell

Level 16

Weaken Spell

Level 20

Dark vision Spell
Fly Spell
Pass door Spell
Scribe Skill
Summon guardian Spell

Level 21

Haste Spell

Level 22

Downdraft Spell
Giant strength Spell

Level 25

Fireball Spell
Recharge Spell

Level 27

Ice sphere Spell

Level 28

Induce sleep Spell
Invisibility Spell

Level 30

Blink Spell
Cause fear Spell
Detect scry Spell
See hidden Spell

Level 31

Slow Spell

Level 32

Flame weapon Spell
Mindspeak Spell
Shield Spell

Level 34

Locate object Spell

Level 35

Alarm Spell
Bubble of silence Spell
Mass invis Spell
Mithril glaze Spell

Level 36

Farsight Spell

Level 37

Wizard eye Spell

Level 38

Frost weapon Spell

Level 39

Disorientation Spell
Improved phantasm Spell

Level 40

Cutting wind Spell
Doorway Skill
Fire shield Spell
Vampiric touch Spell

Level 41

Chaotic poison Spell

Level 42

Extension Spell

Level 43

Change sex Spell

Level 44

Earth lance Spell

Level 45

Chaos lace Spell
Force bolt Spell
Gate Spell

Level 46

Chill shield Spell

Level 47

Enchant armour Spell
Enchant weapon Spell

Level 49

Improved fireball Spell

Level 50

Cancellation Spell
Crystal spear Spell
Lightning shield Spell
Utterdark Spell

Level 52

Portal Spell

Level 53

Summon Spell

Level 55

Dispel magic Spell

Level 58

Acid blast Spell
Word of recall Spell

Level 59

Flame lance Spell

Level 60

Comprehension Spell
Empower weapon Spell
Ice lance Spell

Level 61

Mirage Spell

Level 62

Lightning lance Spell

Level 63

Corrosive stream Spell
Winds of death Spell

Level 64

Cone cold Spell
Wildstrike Spell

Level 65

Rage Spell

Level 68

True sight Spell

Level 70

Energy drain Spell
Magic resistance Spell
Permanance Spell
Shaping the chaos Spell

Level 72

Corrosive surge Spell
Decay Spell
Shadow stream Spell

Level 73

Ice storm Spell
Nexus Spell

Level 74

Frostball Spell

Level 75

Immolation Spell

Level 76

Finger of death Spell

Level 77

Illusions grandeur Spell

Level 78

Chain lightning Spell

Level 79

Drain weapon Spell
Rune edge Spell

Level 80

Heat surge Spell
Silent casting Spell
Thunder lance Spell
Vicegrip Spell

Level 85

Runic blade Spell

Level 90

Magic volley Spell

Advanced Progression

Subclasses

Subclasses associated with this class become available at character level 100.