Mage
At a Glance
The Mage is a basic arcane spellcaster who manipulates the raw energy of magic. They study ancient tomes and complex formulae to cast a variety of offensive and utility spells. Their power is versatile but often requires preparation and careful management of their magical resources. They rely on their intellect and wisdom to shape reality to their command.
RP Combat
The following spells may be used as cantrips and do not apply to the 3 times a day maximum usage of spells: armour, magic missile, see magic, floating disc
- During Kitsuseiga, a mage must roll a d100 on the following table:
1d100 Result
1 - 15 Spell Backfires on Caster
16 - 25 Spell Fizzles
26 - 50 Random Spell
51 - 60 Half Damage
61 - 90 Full Damage
91 - 100 Double Damage
- During Kitsuseiga, a mage must roll a d100 on the following table:
1d100 Result
1 - 15 Spell Backfires on Caster
16 - 25 Spell Fizzles
26 - 50 Random Spell
51 - 60 Half Damage
61 - 90 Full Damage
91 - 100 Double Damage
General Character Abilities
Languages and abilities shared across classes are listed separately from this class's normal progression.
Class Skills and Spells
Level 1
Continual light
Spell
Dagger
Skill
Familiar
Skill
Herbalism
Skill
Magic missile
Spell
Pounce
Skill
Sickle
Skill
Staff
Skill
Vanish
Skill
Whip
Skill
Level 2
Cantrip
Spell
Fire breath
Spell
See magic
Spell
Level 4
Chill touch
Spell
Floating disc
Spell
Level 5
Sorcery
Skill
Level 6
Armour
Spell
Burning hands
Spell
Identify
Spell
Meditation
Skill
Level 7
Acid arrow
Spell
Infravision
Spell
Level 8
Colour spray
Spell
Shocking grasp
Spell
Level 9
Phantasmal force
Spell
Teleport
Spell
Level 10
Acid resistance
Spell
Brew
Skill
Channel
Skill
Cold resistance
Spell
Fire resistance
Spell
Lightning resistance
Spell
Level 11
Fling
Spell
Level 12
Charm person
Spell
Fireproof
Spell
Mana focusing
Skill
Level 13
Sleep
Spell
Level 14
Ventriloquate
Spell
Level 15
Augment hearing
Spell
Lightning bolt
Spell
See invisible
Spell
Level 16
Weaken
Spell
Level 20
Dark vision
Spell
Fly
Spell
Pass door
Spell
Scribe
Skill
Summon guardian
Spell
Level 21
Haste
Spell
Level 22
Downdraft
Spell
Giant strength
Spell
Level 25
Fireball
Spell
Recharge
Spell
Level 27
Ice sphere
Spell
Level 28
Induce sleep
Spell
Invisibility
Spell
Level 30
Blink
Spell
Cause fear
Spell
Detect scry
Spell
See hidden
Spell
Level 31
Slow
Spell
Level 32
Flame weapon
Spell
Mindspeak
Spell
Shield
Spell
Level 34
Locate object
Spell
Level 35
Alarm
Spell
Bubble of silence
Spell
Mass invis
Spell
Mithril glaze
Spell
Level 36
Farsight
Spell
Level 37
Wizard eye
Spell
Level 38
Frost weapon
Spell
Level 39
Disorientation
Spell
Improved phantasm
Spell
Level 40
Cutting wind
Spell
Doorway
Skill
Fire shield
Spell
Vampiric touch
Spell
Level 41
Chaotic poison
Spell
Level 42
Extension
Spell
Level 43
Change sex
Spell
Level 44
Earth lance
Spell
Level 45
Chaos lace
Spell
Force bolt
Spell
Gate
Spell
Level 46
Chill shield
Spell
Level 47
Enchant armour
Spell
Enchant weapon
Spell
Level 49
Improved fireball
Spell
Level 50
Cancellation
Spell
Crystal spear
Spell
Lightning shield
Spell
Utterdark
Spell
Level 52
Portal
Spell
Level 53
Summon
Spell
Level 55
Dispel magic
Spell
Level 58
Acid blast
Spell
Word of recall
Spell
Level 59
Flame lance
Spell
Level 60
Comprehension
Spell
Empower weapon
Spell
Ice lance
Spell
Level 61
Mirage
Spell
Level 62
Lightning lance
Spell
Level 63
Corrosive stream
Spell
Winds of death
Spell
Level 64
Cone cold
Spell
Wildstrike
Spell
Level 65
Rage
Spell
Level 68
True sight
Spell
Level 70
Energy drain
Spell
Magic resistance
Spell
Permanance
Spell
Shaping the chaos
Spell
Level 72
Corrosive surge
Spell
Decay
Spell
Shadow stream
Spell
Level 73
Ice storm
Spell
Nexus
Spell
Level 74
Frostball
Spell
Level 75
Immolation
Spell
Level 76
Finger of death
Spell
Level 77
Illusions grandeur
Spell
Level 78
Chain lightning
Spell
Level 79
Drain weapon
Spell
Rune edge
Spell
Level 80
Heat surge
Spell
Silent casting
Spell
Thunder lance
Spell
Vicegrip
Spell
Level 85
Runic blade
Spell
Level 90
Magic volley
Spell
Advanced Progression
Subclasses
Subclasses associated with this class become available at character level 100.
Bladesinger
A magi both adept at the arcane and blades, the Bladesinger has focused their training to strengthen themselves both mentally and physically.
Conjurer
Ritualist
Ritualists are capable of a number of different roles, from providing defensive support and protection to buffing allies. A single Ritualist can defeat a formidable opponent with ease, however, they are very vulnerable to damage while performing their rituals and very rarely are seen fighting on the front-lines. Ritualist share one weakness: survivability. They have many powerful abilities, yet tend to not do very much damage themselves. Thus, they tend to be high priority targets. They tend to require a lot of protection, however, they more than make up for their vulnerability with the benefits their rituals bring to their party.
Runecrafter
Rune magic allows a character to unlock the power contained within magical symbols and sigils. Not every such mark has the potential for power, however. Runes work much like magic items and it allows you to use their magic in a variety of ways, however, unlike with magic items, only a runecrafter can use all the benefits a rune offers.
Remort Tier 1
Tier 1 remort paths associated with this class.
Enchanter
The Enchanter can summon temporary spectral weapons and armor, enhance/enchant gear, and wield charming spells to beguile items and others. Their strength lies not in direct damage, but in permanently altering the battlefield's conditions through empowered items and clouded minds.
Sorcerer
A Sorcerer focuses on the direct application of arcane power to alter physical reality. They specialize in potent spells that reinforce and buff themselves or allies, alongside advanced offensive magic and deceptive illusions. Their power is internalized and projected with great force.