Monk
At a Glance
The Monk is a master of hand-to-hand combat who does not wield conventional weapons. They train their body and spirit to become a living weapon, striking with incredible speed and precision. Through disciplined practice, they develop heightened reflexes, resilience, and control over their own life energy, or ki. They are agile, focused warriors who rely on skill over steel.
RP Combat
- May make a dex check versus damage roll, if greater, they may reduce the damage taken by 1d4 prior to applying IRV.
- Once per round they may try to evade an attack by rolling a reflex save versus the attack roll. (This may be used after Advanced Dodge)
- When striking an opponent, a Monk's STRENGTH bonus bypasses IRV on a hit. [Roll hit damage, subtract RP STRENGTH modifier from total, apply that directly, then apply the rest of the damage to the proper IRV]
- Once per round they may try to evade an attack by rolling a reflex save versus the attack roll. (This may be used after Advanced Dodge)
- When striking an opponent, a Monk's STRENGTH bonus bypasses IRV on a hit. [Roll hit damage, subtract RP STRENGTH modifier from total, apply that directly, then apply the rest of the damage to the proper IRV]
General Character Abilities
Languages and abilities shared across classes are listed separately from this class's normal progression.
Class Skills and Spells
Level 1
Bash
Skill
Enhanced damage
Skill
Flamingsphere
Skill
Rescue
Skill
Vanish
Skill
Level 2
Dirt kicking
Skill
Level 3
Kick
Skill
Level 6
Retreat
Skill
Level 10
Disarm
Skill
Pick lock
Skill
Level 11
Hide
Skill
Palmstrike
Skill
Level 12
Third attack
Skill
Level 15
Trip
Skill
Level 16
Precision
Skill
Level 17
Ultra damage
Skill
Level 20
Ironpalm
Skill
Level 22
Self sustenance
Skill
Level 23
Quad attack
Skill
Level 27
Counter
Skill
Level 28
Hammerstrike
Skill
Level 29
Domesticate
Skill
Level 30
Sinuous form
Skill
Level 31
Animal training
Skill
Level 35
Advanced dodge
Skill
Flurry
Skill
Level 40
Dual wield
Unknown
Razorstrike
Skill
Level 45
Ironhide
Skill
Level 50
Frogstep
Skill
Level 60
Diamond soul
Skill
Level 70
Zen
Skill
Level 80
Powertransfer
Skill
Level 100
Follow through
Skill
Advanced Progression
Subclasses
Subclasses associated with this class become available at character level 100.
Agran
Rang
Zhiba
Zhiba are monks devoted to peace and quieting violence. They gain the calm and sleep spells, and aggressive NPCs will not automatically attack a Zhiba through the normal aggression pulse. This protection does not stop a Zhiba from being attacked by scripted behavior, direct commands, or combat they start or join.
Skills/Spells:
calm spell - see help calm
sleep spell - see help -sleep
aggressive NPCs do not auto-attack
Remort Tier 1
Tier 1 remort paths associated with this class.
Ascetic
Through intense spiritual and physical discipline, the Ascetic learns to harness their inner energy, or chi, for external projection. They focus on self-awareness to unleash powerful ranged energy attacks and spiritual techniques. This remort trades brute force for enlightened, mystical power.
Pugilist
The Pugilist is a close-quarters powerhouse specializing in direct, lethal blows. They learn to harden their body, significantly reducing incoming physical damage. This remort embodies the principle of the unstoppable force and the immovable object.