Ranger
At a Glance
The Ranger is a nature-based fighter who blends martial skill with a few small nature spells. They are skilled trackers and survivalists, at home in the wilderness. In combat, they are versatile, capable of engaging foes at range with a bow or in melee with a blade, often using their knowledge of the terrain to their advantage. They serve as protectors of the wilds and
expert scouts.
expert scouts.
RP Combat
- They may use envenom as a free action in a round.
- They gain an additional ranged attack with a bow per round.
- They gain an additional ranged attack with a bow per round.
General Character Abilities
Languages and abilities shared across classes are listed separately from this class's normal progression.
Class Skills and Spells
Level 1
Axe
Skill
Bow
Skill
Dagger
Skill
Familiar
Skill
Flail
Skill
Mace
Skill
Polearm
Skill
Sickle
Skill
Spear
Skill
Staff
Skill
Sword
Skill
Whip
Skill
Level 2
Dirt kicking
Skill
Level 3
Parry
Skill
Level 4
Aim
Skill
Level 5
Dual wield
Unknown
Herbalism
Skill
Rescue
Skill
Level 8
Animal training
Skill
Domesticate
Skill
Hide
Skill
Kick
Skill
Level 9
Blowgun
Skill
Level 10
Bash
Skill
Crossbow
Skill
Meditation
Skill
Shield block
Skill
Level 12
Unarm traps
Skill
Level 13
Faerie fire
Spell
Level 14
Disarm
Skill
Level 15
Apply
Skill
Enhanced damage
Skill
Lunge
Skill
Sneak
Skill
Level 16
Third attack
Skill
Level 17
Retreat
Skill
Level 18
Resist poison
Spell
Level 20
Envenom
Skill
Light bonding
Spell
Sharpen
Skill
Level 22
Cleave
Skill
Level 25
Trap
Skill
Level 28
Fresh water
Spell
Level 30
Resist acid
Spell
Resist cold
Spell
Resist fire
Spell
Resist lightning
Spell
Level 32
Pick lock
Skill
Level 33
Faerie fog
Spell
Level 35
Resist weapons
Spell
Wind shield
Spell
Level 37
Feast
Spell
Level 38
Eagle essence
Spell
Level 40
Barkskin
Spell
Fieldtrack
Skill
Level 44
Poison antidote
Spell
Revigorate
Spell
Level 45
Place
Skill
Level 50
Circle
Skill
Snake bite
Spell
Level 55
Sense poison
Spell
Level 56
Otterlungs
Spell
Level 57
Vitality drain
Spell
Level 60
Camouflage
Skill
Nature shield
Spell
Level 66
Stone skin
Spell
Level 68
Flying thorns
Spell
Level 70
Echolocation
Spell
Level 75
Bladestorm
Skill
Level 80
Axe specialization
Skill
Healing surge
Spell
Level 85
Closed eyes
Spell
Level 90
Eel shock
Spell
Level 95
Cancellation
Spell
Advanced Progression
Subclasses
Subclasses associated with this class become available at character level 100.
Beastmaster
Beastmasters are masters of the beast and creatures of the wild. They have an affinity for the wild creatures of the world, able to connect with them in a way similar to empathy. Beastmasters are able to communicate with animals and creatures, not in the way that they can have an actual conversation with one, but they are able to sense a creatures fear, intent, needs, and immediate thoughts, etc. They may also find they have kinship with more intelligent and sentient monsters who are more animalistic, from their general empathy with the creatures of nature. Beastmasters are able to have up to six companions that travel along with them. Should a companion die, a beastmaster is able revive them.
Scout
A scout navigates the terrain with an innate blend of agility and stealth. The scout moves silently through the underbrush, their keen eyes scanning the landscape for both danger and opportunity. With keen eyes attuned to the slightest rustle of leaves and an ear finely tuned to distant sounds, a scout collects vital intelligence for their allies. Often, with an array of handcrafted tools and a trusty bow slung across their back, the scout embodies the essence of adaptability, relying on a deep bond with nature to guide their path through uncharted territories.
Remort Tier 1
Tier 1 remort paths associated with this class.
Hunter
The Hunter is a specialized predator focused on studying and exploiting a target's weaknesses. They employ a variety of traps to control the battlefield and favor precise, powerful ranged attacks to take down foes from a distance. The Hunter is a patient and deadly tactician who turns every hunt into a calculated execution.
Pathfinder
A master of wilderness survival, the Pathfinder excels at tracking, foraging, and crafting tools from their environment. They are adept at animal handling and can rely on well-honed thrown weapons for combat. This remort is the ultimate scout and sustainer, thriving in the wild where others would perish.