Warrior
At a Glance
The Warrior is a generic fighter type who masters the use of arms and armor. They rely on strength, endurance, and combat training to prevail in battle. Their skills are straightforward and powerful, focusing on dealing damage and surviving enemy attacks through sheer toughness. They form the durable, reliable core of any martial group.
RP Combat
They gain 1 extra standard melee attack per round.
- With a two-handed weapon, they may use damroll x 1.5 and roll on the weapon affect table.
- With a two-handed weapon, they may use damroll x 1.5 and roll on the weapon affect table.
General Character Abilities
Languages and abilities shared across classes are listed separately from this class's normal progression.
Class Skills and Spells
Level 1
Axe
Skill
Bash
Skill
Dagger
Skill
Enhanced damage
Skill
Flail
Skill
Flamingsphere
Skill
Mace
Skill
Parry
Skill
Polearm
Skill
Pounce
Skill
Rescue
Skill
Shield block
Skill
Sickle
Skill
Spear
Skill
Staff
Skill
Sword
Skill
Vanish
Skill
Whip
Skill
Level 3
Kick
Skill
Level 5
Dual wield
Unknown
Level 7
Bow
Skill
Retreat
Skill
Level 8
Dirt kicking
Skill
Level 11
Disarm
Skill
Level 12
Hide
Skill
Third attack
Skill
Level 14
Crossbow
Skill
Level 15
Trip
Skill
Level 18
Berserk
Skill
Level 20
Cleave
Skill
Level 22
Sharpen
Skill
Level 29
Domesticate
Skill
Level 30
Powerfocus
Skill
Powertransfer
Skill
Quad attack
Skill
Sweep
Skill
Level 31
Animal training
Skill
Level 35
Trample
Skill
Level 40
Shieldbash
Skill
Level 45
Whirlwind
Skill
Level 50
Axe specialization
Skill
Dagger specialization
Skill
Flail specialization
Skill
Mace specialization
Skill
Polearm specialization
Skill
Sickle specialization
Skill
Spear specialization
Skill
Staff specialization
Skill
Sword specialization
Skill
Whip specialization
Skill
Level 55
Pick lock
Skill
Level 60
Warcry
Skill
Level 65
Bladestorm
Skill
Level 70
Fifth attack
Skill
Level 75
Ultra damage
Skill
Advanced Progression
Subclasses
Subclasses associated with this class become available at character level 100.
Barbarian
The barbarian subclass allows warriors to be trained in skills that are more closely tied to nature than their more traditional and civilized warrior counterparts. Typically residing outside the bounds of formally established civilizations, barbarians are fierce warriors, guided by instinct and tradition rather than structured laws or societal norms. Their existence is interwoven with the wilderness, relying on foraging, hunting, and sometimes nomadic practices to survive. They have a spirit of freedom and resilience, embodying untamed vitality and a primal way of life, contrasting sharply with the complexities of more developed societies.
Berserker
The berserker warrior embodies primal fury and unyielding ferocity, a relentless force of destruction on the battlefield. Each swing of their weapon is driven by an unbridled rage, as they revel in the visceral thrill of carnage and the intoxicating scent of blood. Battle and pain fuels them as they lose themselves in the fight itself.
Knight
A Knight is a honed warrior. Trained in being the elite in combat. They are masters of weaponry, armor and strategic thinking. Understanding weaknesses, but also knowing that they must uphold the honor of their charge. Beyond mere martial prowess, a knight is expected to uphold justice, show mercy to the weak, and demonstrate noble behavior in both battle and daily life. The archetype of the knight has come to symbolize not just physical strength, but also moral integrity and a commitment to serving a greater good, serving as a role model in the context of a turbulent feudal society.
Remort Tier 1
Tier 1 remort paths associated with this class.
Mercenary
The Mercenary specializes in pragmatic and brutal efficiency. They master dirty fighting techniques like feints, cheap shots, and exploiting environmental hazards to gain an upper hand. This remort is defined by a ruthless, adaptable combat style focused on ending fights quickly by any means necessary.
Spellsword
A Spellsword blends martial prowess with foundational arcane study. They learn to augment their sword skills with basic offensive and defensive spells, and can temporarily enchant their own weapon or a summoned weapon to gain an elemental or magical edge in combat. They are a versatile hybrid, using magic to enhance their role as a front-line fighter rather than replace it.